Hamish Wagstaff

I am a game developer at heart with 5 years of industry experience in Unity plus a couple of years in general software engineering. I specialise in VR but love games of all shapes and sizes.

Projects


AURA

2021 - 2024

In my role at Aura I helped in leading several projects to completion. After 18 months of technical and personal leadership on the Dynamic Feed project I assumed an SME role and comfortably provided engineering, architectural and UX-driven advice across multiple teams.This is fancy business talk saying I helped make a few apps. My time at Aura was steeped in creative freedom and I learned a lot about more standardized software engineering practices.


MR BONES' WILD RIDE

2024

An excitingly crunchy, action-packed fever dream born from Global Game Jam 2024.The theme for this year was 'Make Me Laugh' - so naturally we made the most stupid game we could think of. It was a lot of fun.Check it out here


RecoveryVR

2020

Every app is a physiotherapy technique made fun!
Website
As lead developer on this project I built RecoveryVR from the ground up! This included working on things such as:- Android/VR development pipeline
- Working with multiple VR SDKs: Oculus Quest & Pico Neo 2
- VRTK 4.0
- UX/UI
- Solution Design
- Project Documentation


Acopalypse

2019

A experimental prototype for a car-based open world chase game where the player must escape increasingly larger amounts of cops.I was responsible for the car controller and everything that entails. This involved getting intimately familiar with Unity's wheel collider and basically building a digital car from scratch!


DOUBLE SHOT (VR)

Released Oct 2018.

Our debut game at Aberrant Realities.We got to show it off at PAX Aus in 2017 (as students) then in 2018, after being selected for the indie showcase!Things I was responsible for:- Enemy AI
- General Gameplay & Gameplay systems
- VFX
- QA
- Design
Steam Page


MAR FROM HOME

A game I worked on in Global Game Jam 2019, where the four players must place furniture in a house based on mars. The audience could vote on what was happening in the game via an online link.As it was a very short term project, everyone worked on a bit of everything but it was a blast.